This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Go into your shader's attribute editor, from there click the little arrow-box beside "color" which will bring up the file. You know this -- its where you assigned your texture.
Look down at "UV Coordinates" maximize that menu and click the little arrow-box. "repeat UV" -- if done right -- should be 1 and 1, likewise with "coverage". Maybe a couple other things, but those are the two most common.
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