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Posted By David On 16-11-2016 | Views: 88,495 Replies: 80
Hi Aprianto,

You can have the mesh welded or not, depends if you want to deal with separate geo wich can be useful sometimes. You can always combine it in maya later.

Any yes the exported mesh...
Posted By David On 30-08-2016 | Views: 88,495 Replies: 80
Hi sorry about the delay you can find the extra files here

http://simplymaya.com/forum/showthread.php?t=41463

I hope that helps anything else please email me directly dave@simplymaya.com and...
Posted By David On 12-06-2015 | Views: 88,495 Replies: 80
I'm on my mobile at the moment so I can't really get a good look at what's going on. I can tell you the your quality settings are already more than high enough it looks like.

If you can send me...
Posted By David On 25-04-2015 | Views: 88,495 Replies: 80
No problem i should have spotted it right away but i always render with default lighting turned off, so i didn't think of it.

Glad you got it sorted out. Keep posting up your wips, love the little...
Posted By David On 25-04-2015 | Views: 88,495 Replies: 80
yes image based lighting was set up but see my post above i get exactly the same result as you when i disable the directional light and default lighting kicks in so i'd say that was the problem
Posted By David On 25-04-2015 | Views: 88,495 Replies: 80
Wait! now i look at your image i would say you've accidentally deleted or otherwise disabled your directional light.

Turn of default lighting -> render settings -> common -> render options untick...
Posted By David On 25-04-2015 | Views: 88,495 Replies: 80
I got it but i can't quite see the problem if i simply hit render on that scene you sent me i get the result you see attached below. Which is exactly what i'd expect to see when i hit render at this...
Posted By David On 25-04-2015 | Views: 88,495 Replies: 80
@serkestudio sure email me the file david@simplymaya.com and i'll take a look at it it won't be until tomorrow though as it's already past midnight here.

David :)
Posted By David On 03-03-2015 | Views: 88,495 Replies: 80
If you created the drapes using marvelous designer you should not need to uv them, as md should have created the uv as well as the geo. Uving such a high Polly object is never easy ;) one of the...
Posted By David On 29-01-2015 | Views: 88,495 Replies: 80
The noise in this case I believe is coming from the AA not being high enough, not the AO.

Go into the render settings, then quality, then turn up your unified sampling quality to around 1 and try...
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