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Posted By hummlas On 10-12-2010 | Views: 220,573 Replies: 140
I was thinking of more along the lines of importing a high poly object (no matter what software it was created in) into maya and creating a low poly cage with a better edgeloops for an in-game model....
Posted By hummlas On 09-12-2010 | Views: 220,573 Replies: 140
how to retopologize (is that a word?) a high poly mesh, from mudbox or zbrush for example, would be of great use to me at least :)
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